<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Cast Devlog - itch.io</title><link>https://dchump.itch.io/cast</link><description>A chill fishing game</description><item><guid>https://dchump.itch.io/cast/devlog/1547272/cast-6-7-26-updates</guid><title>Cast 6-7-26 Updates</title><link>https://dchump.itch.io/cast/devlog/1547272/cast-6-7-26-updates</link><pubDate>Mon, 08 Jun 2026 00:07:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week has been more on the light side, as work has been a bit more demanding. But closing this week, there are a few aspects that are worth calling out. Fish Fight Rev 1 of the fish fight mechanic...</p>]]></description></item><item><guid>https://dchump.itch.io/cast/devlog/1539002/adding-depth-to-2d-art</guid><title>Adding Depth to 2d Art</title><link>https://dchump.itch.io/cast/devlog/1539002/adding-depth-to-2d-art</link><pubDate>Sat, 06 Jun 2026 19:54:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After working on the waterfall and water shaders, one of the bigger questions on my mind was how difficult it would be to give the single background images depth. Masking is the particular hammer that...</p>]]></description></item><item><guid>https://dchump.itch.io/cast/devlog/1536578/a-cozy-fishing-game-concept</guid><title>A Cozy Fishing Game Concept</title><link>https://dchump.itch.io/cast/devlog/1536578/a-cozy-fishing-game-concept</link><pubDate>Thu, 28 May 2026 06:09:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NTI5MTI1LnBuZw==/400x224%23c/i76QDX.png"/><p>So the concept is this: take the feel of an rpg minigame and make a whole game around it. I&#039;ll save you the rambling below if you just want the sauce. Let&#039;s take something like this: And turn it into...</p>]]></description></item></channel></rss>